Prototyping the Nordic Digital City
Augmented Urbanism: Prototyping the digitization of city planning through the use of augmented reality in user participation Read »
Design adopts specific approaches to test a diversity of ideas and solutions. At times these resemble what we usually call ‘ex periments’. In many areas of design research these experiments are distinguished by being solution focussed.
By trying out different solutions the designer tries to understand how to design a product, service or user situation. This approach contrasts with formal scientific experimentation; it does not necessarily seek to establish truth conditions but rather suitability. Much of our experimentation concerns speculation, finding ways (not way finding), and seeks to identify, problematise and offer solutions rather than proofs. Experimentation of this sort – in and through construction and communication in design – propels us to tackle contexts of use, cultural practices and various needs. Experimentation also forces us to work reflexively as researchers in that we shift between knowledge gleaned through experimentation and critical stances from outside the activity of designing.
Augmented Urbanism: Prototyping the digitization of city planning through the use of augmented reality in user participation Read »
In Biomenstrual, we imagine and experiment with sustainable, multispecies, ecofeminist practices of human menstrual care. We shift from discourses of menstrual management and hygiene, to community and more-than-human health care practices where caring for menstrual health is also an environmentally nurturing practice. Read »
This research project explores the ways in which people can purposefully shape social structures—shared norms, rules, roles, values and beliefs. Social structures are recognized as a key leverage point in the transformation of social systems. Read »
This project assembles the body of transdisciplinary PhD outputs in Design at AHO in the form of compilation based and monograph type theses, supported by institutional, national and international research funding. Specific PhD projects in addition each have their own project page and links to related larger projects and research networks. Read »
The notion of “ReFuturing” enables long term sustainable futures by means of rethinking and reimagining futures as the material and ecological consequences of climate breakdown that our designed culture in the coming century will face and even beyond the ones we are already experiencing today. Read »
FUEL4DESIGN (F4D) supports the discipline of Design and its MA and PhD students and teachers in Higher Education Institutions to productively anticipate critical futures learning needs and change processes through sustained future making. Read »
SEDNA (“Safe maritime operations under extreme conditions: the Arctic case”) is a research project that is developing an innovative and integrated risk-based approach to safe Arctic navigation, ship design and operation. Read »
ONSITE seeks to strengthen the Norwegian maritime industry by developing knowledge that can secure an efficient feedback loop between field studies carried out in maritime operations and design processes onshore. Read »
AMPHIBIOUS TRILOGIES is a research through an extended choreography. The main aim is to artistically explore and monitor littoral spaces (between land and sea) via an extending choreography of related literal, limbic and liminal conditions, environments and articulations. Three subjects are set in motion; choreography, design fiction and sociology of the sea. They will be probed interconnectedly within three thematics/works: ‘island’, ‘pond’ and ‘passage’. Physical and remotely-sensed sea journeys, island hopping and pond wallowing are examples of research activities. Read »
This 7th Nordic Design Research Conference comes at a time when earlier social, political and economic conditions, expectations and frameworks are under pressure, and indeed change, globally. Relations between design and power are today perhaps more present that before and them are seemingly strongly polarised. What then are design practitioners, educators, researchers, policy makers and activists, among others, to make of these changes and how are they to engage in effecting informed, ethical, participative and meaningful change? Read »
Anticipation 2017 is a unique, radically interdisciplinary forum for exploring how ideas of the future inform action in the present. It brings together researchers, policy makers, scholars and practitioners to push forward thinking on issues ranging from modelling, temporality and the present to the design, ethics and power of the future. AHO is represented on the Organising Committee by Professor Andrew Morrison and has funded the conference website. This conference brings fresh input from design inquiry to this futures event. Read »
The inclusion of people with intellectual disabilities in the workplace is limited. It is challenging to find, secure and keep suitable jobs. The majority go directly on to disability income after finishing high school. The InnArbeid project investigates how to improve this transition from school and into a working life. The aim is to develop services and technology that enable young people with intellectual disabilities to make use of their abilities in the workplace. This will bring about benefits both to the individual – in terms of improved quality of life – and for society at large, in terms of reduced expenses and an increased value creation. Read »
PERFORM – Making Movement Matter is a transdisciplinary, practice-based research project that explores digital and visual engagement with kinaesthesia – our awareness of body position and movement. Through digital tools and improvisational workshops the aim is to examine how a heightened experience of kinaesthesia may play a role in identifying new, ethically responsible pathways to efficacy and social agency. Read »
Design views on Additive Manufacturing (AM) are still rarely found in the burgeoning body of publications on materials, technology and business. This AHO design centred Product Design oriented take on AM draws together a variety of transdisciplinary perspectives on AM. Our shared knowledge is presented as offering a unique design view that suggests ways that methods and processes of engaging with AM tools and technologies may be better understood in the context of discourses of digital fabrication. Read »
Digital materials, tools, fabrication and distribution have grown rapidly in the past two decades. For design, at AHO this has not only had an impact on the foundations and growth of Interaction Design, but it has transformed part of our approach to what was earlier termed Industrial Design and now known as Product Design. Our work in Product Design has shifted through exploration and experimentation with 3D printing, more formally now known as Additive Manufacturing (AM). Read »
This PhD explores Tangible Service Design Artifacting and investigates in which ways the design of physical attributes of tools can support relational challenges within multidisciplinary healthcare service development teams. Read »
The primary deliverable for this project is the free, open source Vega platform, intended for publishing digital and media-rich academic research in the arts and humanities, social sciences, and sciences. This content-management system will be a ‘turnkey’ publishing platform for print-like and scholarly multimedia journals, books, and data sets. The platform includes features that will help editors and publishers provide an accessible, secure, sustainable, flexible, open, free, and collaborative environment for authors and readers to engage with building and reading multimedia-rich, peer-reviewed content. Read »
This research project is about exploring and bring forward new knowledge about the evolving practice of healthcare service design in the context of design labs. It was carried out using action research as an approach, through establishing four embedded design labs inside three different large hospitals in Norway over a period of six years, to study how healthcare service design is practiced and may be advanced in design lab settings. Read »
The PhD research project, a part of AHO’s continued involvement in research on Additive Manufacturing (AM), aims to investigate the possibilities of Additive Manufacturing, popularly labelled 3D printing, in the field of Product Design. Read »
The Centre for Connected Care (C3) aims to accelerate adoption and diffusion of patient-centric innovations that change patient pathways and delivery systems, empower the patients and increase growth in the healthcare industry. The ambition is to bring together different stakeholders to research and co-develop new knowledge, infrastructure and healthcare services. Read »
At present the Circumpolar North provides a unique laboratory for studying future landscapes of production, infrastructure, excavation, and environmental change. Read »
There are increasing calls from the global climate change research community for new strategies for translating knowledge into action. Unfortunately, the Climate Change research communities seem to be alone in really understanding the magnitude of the problem and how the windows of opportunity to address the issue are closing in before our very eyes. C-SAN Futures addressed designerly strategies for scaling up climate change approaches in South Africa and Norway. It’s part of a network collaboration between the CDR at AHO and the Faculty of Informatics and Design at Cape Peninsula University of Technology (CPUT). Read »
The requirements of designing for immersion and designing for interaction present a range of dilemmas and opposing forces. This research project attempts to shed some light on how to untangle some of these conflicting requirements, from both a theoretical and a practical standpoint, in the particular context of art installation environments – spaces that are open to the public and promise to reward visitors with some kind of ‘experience’. Read »
This PhD is a study of the designs of commenting sections in online magazines and newspapers. Read »
Teaching ergonomics to design students is closely related to the philosophy and concepts of Universal design, inclusive design and design for all. Another term in this field is Design for diversity. Read »
This PhD research is part of the Ulstein Bridge Concept project. The main focus is the super complex process of generating new conceptual design solutions in the recreation of the entire offshore ship bridge. My special interest is how the participants in the team of the research project Ulstein Bridge Concept (UBC) collect knowledge, mediate design competence, and collaborate in their effort of doing design innovation. The main focus is innovation in the fuzzy front end, conceptualisation and design collaboration. Read »
The mediation of research to a variety of audiences is becoming increasingly important. How are we to depict, demonstrate and convey our design practices while at the same time communicating our analyses of them and their connection to other studies? What can the various domains of design bring to the presentation of design research and what roles can interaction and communication design play in mediating our processes, methods, rhetorics and insights? How can we make apparent the character of project-based and collaborative inquiry? Read »
The concept of Systems Oriented Design is developed by Prof. Birger Sevaldson and collegues in the context of the OCEAN design research association and AHO. The main intention with this concept is to develop design proprietary skills, techniques and methods for systems thinking and systems practice in design. Read »
The goal of this PhD-project is to develop frameworks and practices within design research that support early-phase exploration and shaping of emerging technologies. Read »
UBV is a design practice driven research project. By actively participating in the development of an innovative new control bridge for large ships, we seek to investigate design practice in context of Norwegian maritime sector. The goal is to develop both an understanding of and developing strategies for the inclusion of experience oriented industrial and interaction design practice inside large scale maritime projects. Central in UBV is to incorporate design practitioners holistic approach to product experiences which includes aesthetical and personal aspects in addition to function and usability considerations. Read »
What if we could redefine the whole bridge environment and change everything from the room layout to furniture design, and from the fundamental interaction techniques to details on the screen? This is the scope for the researchers, designers and engineers developing the Ulstein Bridge Concept (UBC) project. Together we aim to create research and designs that can direct the development of the future ship bridges of offshore service vessels. Read »
Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. Touch consists of an inter-disciplinary team involved in social and cultural enquiry, interaction/industrial design, rapid prototyping, software, testing and exhibitions. Read »
The goal of the RHYME project is to improve health and life quality for persons with severe disabilities, through use of “co-creative tangibles”. These are ICT based, mobile, networked and multimodal things, which communicate following musical, narrative and communicative principles. They are interactive, social, intelligent things that motivate people to play, communicate and co-create, and thereby reduce passivity and isolation, and strengthen health and well-being. Read »
This thesis analysis how the vast deployment of network and computational technologies into our spatial environments is prompting us to reconsider what “products” are, what they are made of and how they are designed. Moreover, I argue that we through a material and communicative design practice can contribute to foster agency and understanding, for both designer and the wider public sphere, within this sociotechnical context. Read »
This thesis research makes a case for full-body movement as a creative material in explorative design processes of movement-based digital interactions. The thesis is positioned within the domains of and intersections between digital technology, performance and communication. Read »
A technique emerging from recent developments in lighting and computing is the use of three-dimensional arrays of controllable lights (LEDs) to create dynamic visual experiences that occupy physical space and can be explored from within. These techniques can be used to give the impression of presence, movement and form within physical space. The Ocean of Light project builds on previous experience to explore both the creative and artistic potential of such systems, principally when incorporated into interactive public art projects. Read »