Discovering a new terella for dark times: Aurora Imaginaris
- Morrison, Andrew|Steggell, Amanda|Rowe, Anthony|Bandlien, Brynjår Åbel|Weihe, Hans Jørgen Wallin
Anthony Rowe has 15 years experience in digital media and interaction design; in practice, research and education. He is currently a Research Fellow at the Oslo School of Architecture and Design, where he was previously Associate Professor of Interaction Design for 3 ½ years – his responsibilities included strategy and coordination of the taught masters curriculum in Interaction Design, some teaching, and research.
In 1997, Rowe founded Squidsoup, an internationally recognised collaborative digital arts practice. The work of Squidsoup is closely linked to his research, which is practice-led and concerned with the experiential aspects of placing, visualising and interacting with virtual systems in physical 3D space.
Rowe is also curator and co-founder of LUX, a series of seminars/exhibitions exploring the overlaps between light, space, technology and interaction. The events combine talks with exhibited work and covers art, design and architecture; looking at professional practice and how this impacts and informs research. Events have been held in Oslo, Norway (2011, 2013) and Wellington, New Zealand (2011,2012,2103). See www.oslolux.no and www.lux.org.nz for further details.
Design Research Mediation|Immersion and Interaction in Mixed Reality Spaces|Ocean of Light
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive experiences in responsive mixed reality spaces. The research is produced from the perspective of a practising interaction designer and media artist. It is performative, transdisciplinary and built on a methodology that combines and intertwines theories, practice and observation... Read »
Projection mapping is a group of techniques for project- ing imagery onto physical three-dimensional objects in order to augment the object or space with digital content. Most projection mapping experiences and events are non-interactive, partly because of the many inherent design problems in designing for interaction is such situations... Read »
This paper documents explorations into an alternative platform for immersive and affective expression within spatial mixed reality installation experiences. It discusses and analyzes experiments that use an advanced LED cube to create immersive, interactive installations and environments where visitors and visuals share a common physical space... Read »
This paper discusses the processes of creative development in four projects by Squidsoup: Altzero (1999-2003), Come Closer (2004-5), Freq2 (2006) and Driftnet (2006-7). Each piece presents users with a structured audiovisual composition that can be manipulated, probed and explored in different ways... Read »
Glowing Pathfinder Bugs is an interactive art project primarily aimed at children and created by the digital arts group Squidsoup. It uses projection to visualize virtual bugs on a real sandpit. The bugs are aware of their surroundings and respond to its form in their vicinity... Read »
Recent developments in light emitting diode (LED) production technology mean that high numbers of LEDs can now be used at costs that are no longer prohibitive. This paper looks at various creative and artistic applications of three-dimensional grids of LEDs, when used to produce imagery and volumetric visualisations in three physical dimensions... Read »