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Anthony Rowe

PhD-fellow

CV
Email
anthony.rowe@aho.no
Website
http://www.squidsoup.org/

Biography

Anthony Rowe has 15 years experience in digital media and interaction design; in practice, research and education.  He is currently a Research Fellow at the Oslo School of Architecture and Design, where he was previously Associate Professor of Interaction Design for 3 ½ years – his responsibilities included strategy and coordination of the taught masters curriculum in Interaction Design, some teaching, and research.

In 1997, Rowe founded Squidsoup, an internationally recognised collaborative digital arts practice. The work of Squidsoup is closely linked to his research, which is practice-led and concerned with the experiential aspects of placing, visualising and interacting with virtual systems in physical 3D space.

Rowe is also curator and co-founder of LUX, a series of seminars/exhibitions exploring the overlaps between light, space, technology and interaction. The events combine talks with exhibited work and covers art, design and architecture; looking at professional practice and how this impacts and informs research. Events have been held in Oslo, Norway (2011, 2013) and Wellington, New Zealand (2011,2012,2103). See www.oslolux.no and www.lux.org.nz for further details.

Projects:

Design Research Mediation|Immersion and Interaction in Mixed Reality Spaces|Ocean of Light

Publications (7)

2015

Thesis

Immersion in Mixed Reality Spaces

This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive experiences in responsive mixed reality spaces. The research is produced from the perspective of a practising interaction designer and media artist. It is performative, transdisciplinary and built on a methodology that combines and intertwines theories, practice and observation... Read »

2013

Article

Designing for engagement in Mixed Reality experiences

Projection mapping is a group of techniques for project- ing imagery onto physical three-dimensional objects in order to augment the object or space with digital content. Most projection mapping experiences and events are non-interactive, partly because of the many inherent design problems in designing for interaction is such situations... Read »

2012

Article

Within an Ocean of Light: Creating Volumetric Lightscapes

This paper documents explorations into an alternative platform for immersive and affective expression within spatial mixed reality installation experiences. It discusses and analyzes experiments that use an advanced LED cube to create immersive, interactive installations and environments where visitors and visuals share a common physical space... Read »

2009

Article

Dynamic visualisation in three physical dimensions

Recent developments in light emitting diode (LED) production technology mean that high numbers of LEDs can now be used at costs that are no longer prohibitive. This paper looks at various creative and artistic applications of three-dimensional grids of LEDs, when used to produce imagery and volumetric visualisations in three physical dimensions... Read »