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Publications (295)

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Conference paper

Making and unmaking a frontier territory

Longyearbyen, the main town in Svalbard, presents historical, contemporary and projected relations between environment and design. First sighted by the Dutch Barentsz in 1596, this pristine, seemingly sublime landscape has a history of the arrival and application of technologies with destructive impact on its delicate arctic ecology... Read »

Conference paper

Design fiction, culture and climate change: weaving together personas, collaboration and fabulous futures

Climate change is one of the most pressing challenges to contemporary lifestyles and future living. In this paper we offer a design and cultural alternative centred in the humanities on shaping personas as a means to addressing relations between perspective, narrative and voice through two artifacts, one a tiger fish and the other a nuclear powered narwhal... Read »

Article

Learning spaces for sustainable futures

Through a spatial and journey-based interface, this webtext embodies a multimodal, qualitative inquiry into ways to support dynamic learning for undergraduate students of design and their emergent roles as critically engaged and resilient designers able to transition towards sustainable design practice... Read »

Conference paper

The Seeds of Design Fiction

This invited Keynote to the joint Conference hosted by ISPRA and Arizona State University and hosted by the project A Year Without a Winter engages with a number of connected questions: What is it that design fiction as a conceptual design enterprise can do to inform our senses and sensibilities of techno-cultural imagination and co-design production? How might conceptual, design fiction positione.. Read »

Conference paper

Facilitating the concept of universal design among design students – changes in the teaching the last decade

Abstract. This short paper describes and reflects on how the teaching of the concept of Universal Design (UD) has developed in the last decade at the Institute of Design at the Oslo School of Architecture and Design (AHO). Four main changes are described. Firstly, the curriculum has evolved from teaching guidelines and principles to focusing on design processes... Read »

Exhibition

Immaterials at Home

Contemporary homes incorporate an increasing number of networked objects, including phones, TVs, and light bulbs. Data is streamed in and out of homes across them. The processes that make these circulations possible are both mundane and obscure... Read »

Article

Designing calm technology and peripheral interaction for offshore service vessels

Ship bridge systems are increasingly collected into Integrated Bridge Systems in modern offshore vessels. By integrating previously separate equipment, there is possible to create more user-friendly interfaces leading to safer and more efficient operations. A consequence of Integrated Bridge Systems is that it is now possible to rethink the make-up of ship bridge interfaces in its entirety... Read »

Thesis

Simulation and Design

In the maritime sector, users are involved in complex safety critical operations carried out in very difficult and shifting conditions. Working in such setting is a major challenge for mariners and currently human failure is the main cause of maritime accidents... Read »

Article

Fashion film and genre ecology

We analyse the challenges and changing character, production and consumption of the emerging genre fashion film through a genre as ecology approach. This approach accounts for the complexity of various rhetorical practices used within the creative industries, such as fashion. We find that digital mediation compels genre innovation in networked cultures in the mediation of fashion... Read »

Article

Fea and 3D Printing, the Perfect Match?

Finite Element Analysis (FEA) and 3D printing have developed in parallel over the last three decades, much thanks to improved Computer Aided Design Systems (CAD). This article draws on two case studies to discuss challenges and opportunities when combining these two technologies. Some of the major challenges with 3D printing are anisotropy and lack of trustworthy mechanical values... Read »

Article

Design Issues and Orientations in Additive Manufacturing

Journal articles, conferences, TV programs and books are now flooding the academic and popular market about Additive Manufacturing, commonly labelled 3D printing. In the context of Product Design, as distinct from engineering, this article focuses on design issues when considering using Additive Manufacturing technology in new product development or improving existing products... Read »

Thesis

Pockets and cities : Investigating and revealing the networked city through interaction design

This thesis is about investigating and revealing the networked city through interaction design. The ‘networked city’ describes an emergent urban condition where digital technologies and wireless communication are increasingly important across everyday urban life. The thesis explores the emergence of the networked city through practice-led interaction design research... Read »

Conference paper

Personas and projections. A lyrical essay on facing climate change via design fiction

We identify two challenges concerning conceptualisations of communication design, design fiction and future views on the arctic. The first refers to the difficulty of mediating information and perspectives on the complexity of climate change to a wide public bombarded with conflicting perspectives and alienated from engagement with the central issues... Read »

Book chapter

Visualization of climate change in situ

As the critical challenges of climate change escalate, the need to disseminate essential information about the situation increases. Climate change discourse, however, tends to be general and global, as well as scientific and abstract. Arguments are growing for localized and affective communicational solutions... Read »

Conference paper

Design as a new futural epistemology

  • H.Edeholt

This paper reflects on the crucial tension between design, development and global fairness when it comes to addressing Climate Change in a relevant manner. Underpinned by these tensions, the paper discuss how two design schools, one in Global North and one in Global South, through a research funded project now are exploring new ways to scale up its present local approaches to more glocal ones... Read »

Conference paper

Co-narrating a Future North

Through the persona of Narratta as a ‘thing that speaks ‘I investigate what might be shaped on site in the arctic but also online in the cast of design fiction. This situates the work within comunication design and digital narrative... Read »

2015

Article

Mapping the city archive – urban data and public participation in planning

The city is continuously being reshaped and rebuilt through political and administrative decisions as well as through the actions of individuals and private businesses. This activity leaves traces that constitute an archive of the city – both of its physical form, but also of the processes and negotiations and controversies that preceded it... Read »

Multimedia

Polly Land, Interactive Installation

Polly Land is a large wired Interactive Landscape in the Polly World. Polly Land has three arms and an embedded projector for a close and intimate relation to live video and dynamic graphics. One of Polly Lands arms has a Microphone for voice input, one has a Camera for live video and one arm has a RFID-reader for selecting and playing music in several ways using Scene Cards and Tag-Things... Read »

Multimedia

Polly Fire, Interactive Installation

Polly Fire is a sleeping-bag-shaped mobile wireless Co-creative Tangible. Polly Fire has a RFID-reader (the white velvet triangle at one end) for selecting and playing music in several ways. By choosing a RFID tagged Scene-card (looking like a CD cover) the user can select the music and accompanying visuals he likes to listen to and play... Read »

Multimedia

Polly Planet, Interactive Installation

Polly Planet is a large ball-shaped mobile wireless Co-creative Tangible. Polly Planet has a RFID-reader (the white triangle on the top in the picture) for selecting and playing music in several ways. By choosing a RFID tagged Scene-card (like a CD cover) the user can select the music and accompanying visuals he likes to listen to and play... Read »

Multimedia

Polly Ocean, Interactive Installation

Polly Ocean is a big banana-shaped mobile wireless Co-creative Tangible. Polly Ocean has a RFID-reader (a white velvet triangle at one end) for selecting and playing music in several ways. By choosing a RFID tagged Scene-card (looking like a CD cover) the user can select the music and accompanying visuals he likes to listen to and play... Read »

Book chapter

Designing Sound for Recreation and Well-Being

In this paper we explore how we compose sound for an interactive tangible and mobile interface, where the goal is to improve health and well-being for families with children with disabilities. We describe the composition process of how we decompose a linear beat-based and vocal sound material and recompose it with real-time audio synthesis and composition rules into interactive Scenes... Read »

Conference paper

Global Participatory Design

This paper not only reflects on the crucial feature of global connectedness when it comes to addressing Climate Change in an effective way. It also reflects on the just as important feature of connectedness to future generations. Arguably, these two features could be at odds with, or at least be a challenge for, the most typical and espoused features of Participatory Design (PD); i.e... Read »

Article

Satellite Lamps

The city is changing in ways that can’t be seen. As urban life becomes intertwined with digital technologies the invisible landscape of the networked city is taking shape – a terrain made up of radio waves, mobile devices, data streams and satellite signals. In Satellite lamps, practices and languages of design are put to use to explain and situate the phenomena of GPS... Read »

Article

Uprooting Products of the Networked city

From a techno-cultural view on interaction, this article takes up the relationship between the technologies of the networked city and domestic networked products, and material and conditioning relations to the field of design. This contrasts with more infrastructural framings of networked cities and ubiquitous computing... Read »

Conference paper

Design Prospects: Investigating Design Fiction via a Rogue Urban Drone

Design fiction is garnering attention as a mode of inquiry on the prospective in design practice and inquiry. This paper addresses design fiction as a potential area for design research to explore communicatively. The paper does so through a performative essayistic research text. Presented are extracts from an online visual-verbal hypernarrative and expository research writing... Read »

Conference paper

Field studies informing ship’s bridge design

In this paper we discuss our experiences with doing field studies as part of the design process when developing a new ship’s bridge design. A preliminary observation in our work is that the individual designer benefits greatly from having been at sea, and that the sharing of the insight from the individual who has done field studies to the rest of the design team can be challenging... Read »

Conference paper

Vocal and Tangible Interaction Crossing Borders

Our voice and body are important parts of our self-expression and self-experience for all of us. They are also essential for our way to communicate and build relations cross borders such as abilities, ages, locations and backgrounds. Voice, body and tangibility gradually become more important for ICT, due to increased development of tangible interaction and mobile communication... Read »

Article

Designing for engagement in Mixed Reality experiences

Projection mapping is a group of techniques for project- ing imagery onto physical three-dimensional objects in order to augment the object or space with digital content. Most projection mapping experiences and events are non-interactive, partly because of the many inherent design problems in designing for interaction is such situations... Read »

Book chapter

Fear of the Invisible

Interface and network technologies are becoming ubiquitous yet they are increasingly complex and hidden. As they recede into the fabric of everyday life, we lose our ability to see, question, critique and shape these technologies for our own uses. Here there is potential for harm, powerlessness and new and non-neutral power relations... Read »

Book chapter

Vocal and Tangible Interaction Crossing Borders

Our voice and body are important parts of our self-expression and self-experience for all of us. They are also essential for our way to communicate and build relations cross borders such as abilities, ages, locations and backgrounds. Voice, body and tangibility gradually become more important for ICT, due to increased development of tangible interaction and mobile communication... Read »

Conference paper

Emerging tools for conceptual design: The use of game engines to design future user scenarios in the fuzzy front end of maritime innovation

This paper discusses and describes how simulated user scenarios can be created and used in the front end of maritime innovation processes. The paper introduces the use of game engines as design tool to create dynamic scenario environments that are used as means to facilitate interdisciplinary collaboration between users and actors in a design process... Read »

Article

Design notes on a lonely drone

Design fictions present us with spaces for construction and reflection, potentially mixing various modes of the emergent and the speculative with the shaping and communication of near future imaginaries. In this article we adopt a blend of rhetorical devices to present and discuss design fictions. We do this by referring to current discourses around drone technologies... Read »

Conference paper

Making the mobile and networked city visible by design

We address how to make apparent a number of design initiated articulations to do with accessing, assembling, and mediating the data of the networked city and their visual renderings in publicly accessible formats. These ‘designed moves’ heighten the significance of both design knowledge and research interpretations in an exploratory and dynamic inquiry... Read »

2012

Conference paper

Innovative conceptualisation through sense stimulation in co-lab development

Should collaborative lab developments be based on technological or human preconditions? This paper initially suggests how complex human conceptualisation patterns can be described and modelled comprehensively in an innovation framing. A research-based metaphorical model, called the Plant of Collaborative Conceptualisation (PoCC), is summarily developed and visualised... Read »

Conference paper

The Brand Experience Manual: Addressing The Gap Between Brand Strategy And New Service Development

Customer experience has now become a central arena for competition in services. Companies are working hard not only to develop memorable customer experience, but also to infuse those with brand associations. To be able to transform brand strategy into a service concept capable of delivering a brand-aligned experience, the New Service Develop (NSD) teams need proper brand input... Read »

Article

Developing Visual Editors for High-Resolution Haptic Patterns

The article gives an overview of our iterative work in developing visual editors for creating high resolution haptic patterns to be used in wearable, haptic feedback devices. During the past four years we have found the need to address the question of how to represent, construct and edit high resolution haptic patterns so that they translate naturally to the user’s haptic experience... Read »

Other

Å formgi en digital framtid

Det siste tiåret har internettet spredt seg fra skrivebordet til noe vi putter i lomma og bærer med oss til enhver tid. Vi «går ikke på Internett» lenger, vi er der hele tiden. Samtidig har digital teknologi blitt et av samfunnets sentrale rammeverk og påvirker alt fra politisk meningsutveksling til hvordan velferdsstaten fungerer... Read »

Article

For en mediespesifikk spillestetikk

A media-specific aesthetic of play considers the game mechanic to be the primary modality of play grounded in interaction design. Usually, evaluations of games as «art» are based on criteria drawn from aesthetic genres such as the visual arts, film or literature... Read »

Article

Social media, design and civic engagement by youth: A cultural view

This argumentative essay at the intersection of media studies, Cultural Studies, and literacy research, frames of PD in the emerging territory of social media and civic engagement. We refer to core principles of PD and to recent reflections on social technologies and participation in design. These are linked to research on designing for participative cultural expression via social media... Read »

Conference paper

Designing for Musicking

Music is a universal language we communicate through and with, cross cultural, functional and social diversities. The health potential of music has been thoroughly and scientifically documented during the last 15 years. With the term “musicking” the musicologist Christopher Small expands music from being just a noun to a verb, from an aesthetic object to an action... Read »

Conference paper

Openness for Diversity

The ideals of Universal and Inclusive Design often lead to a “one-size-fits-all” solution, and a design full of compromises, not really attractive for anybody. Who has the right to define who should be included in the inclusive design? Who defines who is excluded? People are diverse. Diversity is the beauty of democracy, which is the root of Universal and Inclusive Design... Read »

Exhibition

Reflect

Reflect is an interactive tangible sound installation that will premiere at Music Makers (http://musicmake.rs/category/artists/) on September 14th 2012, at Prince Charles in Berlin. Music Makers was curated by Create Digital Music, PLATform and SemiDomesticated. The creators of the installation, MusicalFieldsForever is a group of Artists and also a Project... Read »

Article

The Empowering Potential of Re-Staging

In this paper we present and discuss the empowering potential of restaging interactive art installations. We build on an approach, where we divide the staging process into four levels of staging (potential, strategic, tactical, dynamic), and in Umberto Eco’s sense open, to four categories of choices (genre, temporal, spatial, actorial) to perform on each staging level... Read »

Conference paper

Strategies For Stimulating Creativity In Design Education

Designers are increasingly challenged by demands defined by environmental concerns, technological optimization, logistics and functional efficiency. In order to handle this complexity, designers have to be academically trained in a relevant manner, and we understand that relevant methodology in design education is a key issue... Read »

Article

Within an Ocean of Light: Creating Volumetric Lightscapes

This paper documents explorations into an alternative platform for immersive and affective expression within spatial mixed reality installation experiences. It discusses and analyzes experiments that use an advanced LED cube to create immersive, interactive installations and environments where visitors and visuals share a common physical space... Read »

Conference paper

A different systems approach to designing for sensemaking on the vessel bridge

Systems Oriented Design is an approach to designing that incorporates systems thinking into the design process. The aim of the approach is to help the designer make sense of the situation he/she designs for. This paper discusses the differences between Systems Engineering and Systems Oriented Design, and looks at how the two approaches cancomplement each other in designing for complex systems... Read »

Conference paper

Systems Oriented Design in Maritime Design

Systems Oriented Design (S.O.D.) is the designerly way of systems thinking. It is tuned towards working with the dynamics of human activity systems and its interactions with technology rather than constructing technological systems. The complexity in modern high end ship building has increased on several fronts... Read »

Article

Full-body movement as material for interaction design

This article focuses on the design potential of digital interactions where the body is seen as the interface. With computational technology and sensors infiltrating many aspects of our lives and urban surroundings,interaction designers’ ability to visualise and generate designs are important in order to understand and explore such design spaces... Read »

Article

Service innovation through touch-points: development of an innovation toolkit for the first stages of New Service Development

This paper reviews one of the central areas of service design, the area of touch-point innovation. Specifically, it describes the development and use of a card-based toolkit developed in the AT-ONE project – the AT-ONE touch-point cards. These cards have been developed to assist cross-functional teams during the first phases of the New Service Development (NSD) process... Read »

Conference paper

Reflections of a wireless ruminant

‘Design matters’ is interpreted in this exploratory paper via a narrative pastiche that concerns recent developments in ubiquitous computing and their implications for emerging techno-material culture... Read »

Conference paper

Expanding the role of the instrument

The traditional role of the musical instrument is to be the working tool of the professional musician. On the instrument the musician performs music for the audience to listen to. In this paper we present an interactive installation, where we expand the role of the instrument to motivate musicking and co-creation between diverse users... Read »

Article

The strategic use of service design for leaders in service organizations

There is a growing interest among scholars, practitioners and organizations as to how design may benefit management, particularly when this happens in a service context. In this exploratory qualitative study, I investigate such a multi-disciplinary intersection with the aim of better understanding how service design may be of value for leaders in service organizations on a strategic level... Read »

Article

Visualizations of digital interaction in daily life

We inquire into how visual signage may make aspects of ubiquitous computing technologies visible and how digital tools and platforms impact that visual design and semiosis. We explore how visual interfaces have been designed and mediated within a design-research project that looked at technologies for mediating between digital media and the physical environment... Read »

Article

African clouds over the Oslo opera

Expressive mobile narratives are in the early stages of design and participative formation. We ask what relations and articulations can be brought to play in the design and enactment of a mobile fictional space in which identity is a core motivation and design feature... Read »

Conference paper

Strategies for teaching Universal design

This paper presents a framework for teaching the complexity of Universal Design (UD). At the Institute of Design at Oslo School of Architecture and Design (AHO) the theme ‘Universal Design’ is introduced in the second year in a five-week module within the course ‘User Oriented Design’... Read »

Article

Investigating an “Internet of Hybrid Products”: Assembling Products, Interactions, Services, and Networks through Design

This article takes up the relations between products, people, and the Internet. Our investigation is set in the context of the emergence of networked and service-driven physical products. The article builds upon the curation and design of an exhibition that pulls together recent hybrids composed of physical objects as well as digital things and networked services... Read »

Article

Multi-field relations in designing for short-range RFID

Multi–field inputs are techniques driven by multiple short-range RFID-enabled artifacts like RFID-tags and RFID-tag readers. The technology is useful for designers so as to enable the construction of advanced interaction through the physical world. To take advantage of such opportunities, it is important to understand the technology in terms of what interactions it might offer designers... Read »

Article

Conceptual designing and technology:short-range RFID as design material

Short-Range Radio Frequency Identification (RFID) is an emerging technology that interaction designers are currently embracing. There are, however, few systematic efforts to utilize the technology as a tool for the development of new design concepts. This article focuses on technology as a design material and its role in the formative process of conceptual design... Read »

Conference paper

Systems-oriented Design and Sustainability

This paper introduces a new perspective on systems thinking in design related to sus- tainability. We argue that designers need to look at sustainability in an integrated man- ner where technical, economical and social aspects are embedded in an ecological ho- listic view. Sustainability is not just another requirement in the design process but needs to form the foundation for all design work... Read »

Article

Designing tangible interaction using short-range RFID

Short-range Radio Frequency IDentification (SR-RFID) technology embedded in mobile phones offers interaction design practitioners the potential to design new forms of mobile experiences. The article presents a design oriented research study that seeks to develop affordances specifically in support of such practice. To do so the authors draw on Activity Theory... Read »

Article

”Getting Going” – Research by Design

Research by Design is the theme of this first special guest edited issue of FORMakademisk. In this issue we look into a growing domain of design research that takes up relations between practice and theory that are pertinent for inquiry in the interdisciplinary approaches and frameworks that are often central to research in design (Rust et al. 2005)... Read »

Article

Designing performativity for mixed reality installations.

This article takes up the concept of performativity prevalent in the humanities and applies it to the design of installation arts in mixed reality mode. Based on the design, development and public access to two specific works, the concept is related to a form of research by design... Read »

Report

Learning Lab/Do Tank

LUDINNO a hands-on user-driven innovation-project, has provided new concepts, ideas and knowledge for business, and a platform for Nordic research cooperation in the field of merging design and user-driven innovation (UDI) processes.  In the project students supported by academics and trained professionals cooperated with business to carry out real and user driven business projects... Read »

Article

Exploring Relationships Between Universal Design and Social Sustainable Development: Some Methodological Aspects to the Debate on the Sciences of Sustainability

Universal design (UD) is a rising global trend and can be related to social sustainable development (SSD), which has gained increasing recognition in the political arena and in the corporate world. UD targets needs, social participation and access to goods and services by the widest possible range of users... Read »

Thesis

Navimation. A sociocultural exploration of kinetic interface design

Digital artefacts pervade culture and social life in work, play and leisure. Many of these activities are carried out through screen-based interfaces, which therefore take on an important role in enabling and engaging people in their daily life. Screen-based visual movement is increasingly a key characteristic of mobile phones, gaming platforms, operating systems and websites... Read »

Article

Connecting motional form to interface actions in web browsing: investigating through motion sketching

It is now possible to include complex visual movement in screen interfaces, including those that enable web browsing on different media devices. This article investigates the potential for employing movement in web browsing – or more specifically, how motional form may be connected to interface actions. The investigation is carried out through design experimentation... Read »

Article

The Challenges in Universal Design

  • Tom, Vavik,|Rama, Gheerawo,|

The article introduces the challenges of universal design in the fields of architecture, product design and service design. The benefits and milestones of universal design are described and a summary of the content of the book is given. Benefits of a Universal Design approach go beyond moral principles or a doctrine of social betterment... Read »

Conference paper

Haptic Hedonism- Designing pleasure for the flesh

Haptic hedonism is about producing sensual enjoyment through corporal stimulation. Haptic here referes to the sense of touch in all its forms, including proprioception and kinaesthesia, but in particular the cutaneous sensations of tactile pressure (mechanoreceptors) (Paterson 2007: ix)... Read »

Conference paper

Social navimation: Engaging interfaces in social media

  • Eikenes, Jan Olav

Social media are now an integrated part of culture and digitally mediated social activities. Screen-based devices now employ sophisticated graphics including visual movement on a variety of platforms. This paper explores how visually dynamic interfaces can enhance social media applications... Read »

Conference paper

Service design leadership

The service sector is now the dominant part of many western economies – and seems to be growing in importance. To differentiate their offerings, service providers need to be innovative to meet conscious and unconscious user needs... Read »

Conference paper

Designing with RFID

Radio Frequency Identification (RFID) is a wireless technology that is emerging in consumer products as a method for input and interaction. Although RFID is relatively well known from a technical perspective, the methods and for designing with RFID are less well understood, particularly the tangible and physical aspects of RFID form... Read »

Article

Dynamic visualisation in three physical dimensions

Recent developments in light emitting diode (LED) production technology mean that high numbers of LEDs can now be used at costs that are no longer prohibitive. This paper looks at various creative and artistic applications of three-dimensional grids of LEDs, when used to produce imagery and volumetric visualisations in three physical dimensions... Read »

Book

Inclusive Buildings, Products and Services: Challenges in Universal Design

The contents of this book examine a key question: What is meant by Universal Design strategies and how can these approaches be developed, understood and practiced within the different design disciplines? To examine this question, architects, educators, researchers, product designers, those working in professional design organizations and researchers from ICT were invited  to reflect on their own .. Read »

Conference paper

Research design and the professional model

This paper is an intermediate report from a research project at the Center for Profession Studies, Institute for Multidisciplinary Research, Malmö University, Sweden. The title of the project is “Design Articulations: when well-articulated notions and unarticulated self images meet” (DA). The project is funded by the Swedish Research Council... Read »

Conference paper

Same but different, composing for interactivity

Based on experiences from practical design work, we try to show, what we believe, are the similarities and differences, between composing music for interactive media compared to linear music. In our view, much is the same, built on traditions that have been around for centuries within music and composition. The fact that the composer writes programming code is an essential difference... Read »

Conference paper

To challenge textile with music

In this paper we present some of the challenges we approached in order to design and develop interactive experience environments in textile. Our interactive environments are created to facilitate communication on equal terms through music, between children with severe disabilities and their families... Read »

Article

Rich Design Research Space

This paper introduces and discusses a Rich Research Space as an inclusive methodological framework and scaffold for research-by-design. The Rich Research Space especially addresses the issue of richness in design processes and design-led research... Read »

2007

Article

Custom design, more than custom to fit!

Over the last years customizing products has been the talk of several trades, whether it is sneakers from Adidas and Nike or hearing aids from Siemens, not only those involved with rapid manufacturing but also those  part of  traditional consumer production... Read »

Conference paper

Waterfront development with Web mediation

The term ‘unreal estate’ is coined to refer to online mediations of projected and planned urban developments, especially luxury domestic residency. A related website is studied as a mediation of co-ordinated artifacts and assembled persuasion. The site is also examined as a mediating artifact through which multiple representations are co-articulated... Read »

Talk

Ways of Working

This essay presents an attempt to conceptualise and categorise how computers can be used in creative design processes. It focuses upon new experimental design techniques that have emerged from the use of graphical computers and powerful off-the-shelf software. The material that is investigated stems mostly from the author’s own practice and teaching and the teaching of associated colleagues... Read »

Thesis

Design, Innovation and other Paradoxes

Based on what I call »designerly theorization« the dissertation tries to go beyond the divide between theoretical versus practical approaches and inside versus outside perspectives. Designerly theorization is here an approach that raises theoretical issues concerning »innovative design«... Read »

Conference paper

Rapid manufacturing; A path to new markets

Rapid manufacturing is a legitimate child of the Rapid prototyping technology developed during the late 80’s and 90’s. Especially the layer-by-layer method can show an escalating quality performance since the early “3D printers”. Early, the idea to use this technology to produce spare parts on demand was introduced... Read »

Conference paper

The Renaissance of Visual Thinking

The resent development of graphical 2D and 3D design tools has led to a new state of visualisation in the design process. A whole range of visual representation-forms have emerged and gained increasing importance and influence on the design process, and hence the final result. From this follows that visual thinking is more important than ever... Read »

1999

Conference paper

Research on Digital Design Strategies

To fully benefit from the potential of computer technology in the design process it is necessary to rethink design methodology. New design strategies have to be developed from scratch, strategies which are specially designed to engage the potential of computer technology as well as to address the general problem of complexity within the interplay of urban systems... Read »

Conference paper

SACRED SERVICES: THE POTENTIAL FOR SERVICE DESIGN OF THEORY RELATING TO THE SACRED

As we move deeper and into a service economy, differentiation of service offerings occurring through the customer experience is becoming central to the success of service providers. The emerging discipline of service design must find new ways to orchestrate settings for customers that will result in favourable and memorable service experiences allowing for differentiation to take place... Read »

Conference paper

Can insights from the theory relating to ritual be operationalized to contribute to the development of New Service Development tools?

Service design must push its current boundaries of reference to incorporate wider impulses from the social sciences and humanities to allow for higher engagement at a socio-cultural level with service customers. Services are primarily defined by their intangibility and temporal nature where value is co-created during service delivery between customer and service provider... Read »

Article

Navimation: Exploring Time, Space & Motion in the Design of Screen-based Interface

Screen-based user interfaces now include dynamic and moving elements that transform the screen space and relations of mediated content.  These changes place new demands on design as well as on our reading and use of such multimodal texts. Assuming a socio-cultural perspective on design, we discuss in this article the use of animation and visual motion in interface navigation as navimation... Read »